Wizards are eccentric geniuses who like to use magic to damage their enemies. Wizards' attacks will always strike all of the enemies in the room, making them good against larger groups of monsters.
You can change other heroes to this class by building the Wizard's Tower.
|Magic Blast||-||Magic attack that hits all enemies (magic ignores defense)|
|Bio Blast||5||Chemical-element area-effect magic that has a 35% chance to apply 5 poison damage a turn for 3 turns.|
|Inferno||9||Thermal-element area-effect magic that has a 35% chance to apply 75% defense reductionon enemy for 3 turns.|
|Shock Wave||12||Elctro-element area-effect magic that has a 15% chance to shock an enemy for 1 turn.|
|Bio Blast ll||16||
Chemical-element area-effect magic that has a 35% chance to apply 12 poison damage a turn for 3 turns.
|Shock Wave II||28|
|Magic Up||8||Increases magic power by 4(Wizards and Clerics use magic power)|
Increases chance of applying effects by 8%
|Magic Up II||18||Increases magic power by 8(Wizards and Clerics use magic power)|
Chance Up II
|Magic Up III||26|
|Magic Up IV||36|